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BOUND WARS — IN ACTIVE DEVELOPMENT

A Tactical CORPG of Bonds, Companions, and Choice

Bound Wars is a tactical CORPG built on party-based combat, meaningful synergy, and the story of two souls fighting as one.

You build a bar of eight skills for both your character and your Bound Hero, a fully customisable companion equal to you in power, identity, and progression.

Play alone or with others. Fight with a party of heroes, allies, or players. Carry your bond into battle.

WHY BOUND WARS STANDS APART

  • Eleven playable classes

Each with complete weapon roles, trait lines, and unique combat identities.

  • Player Pair System — Two Souls, One Story

You create your character. Then you create the one bound to them, your twin, companion, or lover. Together you form the Player Pair, a permanent partnership shaping story, combat, and choice.

  • 8-slot Skillbar Combat

Positional play, timing, and buildcraft matter. No button-mashing. No filler.

  • Offline-first, Online-ready

Play solo, cooperatively, or with a full AI-controlled party.

  • Story Heroes, Hidden Heroes, Tidebound Allies

Recruit characters through story, explore to find the lost, or uncover secrets to awaken those who wait.

  • Two Worlds to Fight Through

Hand-built story missions + procedural Environs for exploration and replayability. Bound Wars is built to deliver tactical depth, emotional stakes, and a sense of companionship rarely seen in the genre.

THE PLAYER PAIR

Two Souls. One Story. Every journey begins with the bond. Choose your companion’s appearance, class, and personality, Driven, Honourable, Commanding, or Brilliant, and choose the nature of your connection:

Twin — Companion — Lover

Your Bound Hero fights beside you for the entire game, as mechanically capable and narratively central as your own character. Some paths open only to bonded pairs. Some battles can only be won together.

Your bond is not flavour. It is the heart of the game.

THE TIDEBOUND

Fifteen years after the Binding, the storm threatens to return.

A generation of children once washed ashore on Cael Morren in a storm that reshaped history.

Half were twins. Some found companions. Some found love. Others still wait. All were changed.

These are the Tidebound, and you are one of them.

THE WORLD OF BOUND WARS

Fixed Story Maps

Hand-built missions, crafted encounters, boss fights, and narrative arcs.

Environs

Procedural maps for exploration, farming, events, and dynamic encounters.

Weather, festivals, day/night cycles, biome rules, and world conditions shape how every run unfolds. The world is not static, it changes seasonally, geographically, and narratively.

HEROES — PERSONAL, EARNED, REMEMBERED

You don’t simply recruit heroes. You meet them. You earn them. You grow beside them.

Some are bound to the story. Some are found through exploration. Some never speak of who they were before the tide.

And some remain hidden, revealed only through offerings, discovery, or quiet patience.

Bound Wars treats companionship as gameplay, not background decoration.

THE PATH AHEAD

This site will expand as development continues.

Upcoming additions:

  • Full class pages
  • Complete skill index (~1,800 skills, fully mapped & tagged)
  • Tidebound lore archive
  • The Six — core Tidebound protagonists
  • Story previews & hero profiles
  • Concept art & UI mockups• Vertical Slice development updatesFor now, this is the doorway.

BOUND WARS IS IN ACTIVE DEVELOPMENT

Bound Wars is not yet released.

It is a full-system RPG design moving toward its first playable slice.

The story is ready. The world is set. The work is underway.

Stay a while. Follow the journey. Walk with us while it grows.

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